12/17/2022 0 Comments Opengl 4.4 gl_shading_language_version![]() Using enhanced (G元) Renderer in GL 3.x mode. OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders.Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. Using 24 Color bits, 24 depth, 8 stencil display. Unvanquished starting log by with more details: - Common Initialization Complete. ![]() OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 465.31 OpenGL shading language version string: 4.60 NVIDIA OpenGL version string: 4.6.0 NVIDIA 465.31 OpenGL core profile shading language version string: 4.60 NVIDIA print(glGetString(GLSHADINGLANGUAGEVERSION)). OpenGL core profile version string: 4.6.0 NVIDIA 465.31 PyOpenGL guarantees, that the OpenGL API is implemented up to version 4.4, but you can also use a higher. ![]() OpenGL renderer string: NVIDIA GeForce GTX 970/PCIe/SSE2 GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler GL_RENDERER: NVIDIA GeForce GTX 970/PCIe/SSE2 Quote from I noticed something wrong in your GTX 970 logs, that's probably unrelated to the current bug, but that's not normal the game detect GL 3.2 and GLSL 1.50 when the driver announces GL 4.6 and GLSL 4.60: /gfxinfo
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